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Try some of these simple experiments to learn more about colour and shape interactions.
- Recreating a colour using the sliders. Add some chips with random colours to a scene. Then try recreating the colour of one of the chips without using the Match button and add a chip with that colour to the scene to check your result.
- Matching photo colours. Copy and paste a photo or image onto a blank scene at a smallish size. Swipe right to briefly show the centre of the scene. Use the match button to test your perception of the colours you see in the photo.
- Effect of scene background colour. Start with a blank scene and choose gradient colours with the designer. Insert a gradient scene background via the Action button. Back in the designer detect the colour at the mid point of the scene with the Match button. Add a single small chip with this colour to the scene. Move the chip from one end of the gradient to the other to see the effect of the background colours.
- Create subtle colour. Choose a large chip and place it under the middle of the scene so that you can match its colour with the Match button. Change the scene background to that colour with the help of the Ch button. Using sliders, add several small chips with colours which are very close to the original colour.
- Coloured shadow effect. Add a few chips in plain style. Copy the chips, thus grouping them into a single image on the clipboard. Clear the scene and repaste the group, first in transparent style and then in plain style.
- Shadowing many chips at once. Add several plain chips to a blank scene. Group them by by copying Only the chips. Change the style to shadowed and paste the group onto the scene.
- Masking to make overlapping chips transparent. Add several coloured chips to a blank scene and drag them to the centre so that they overlap each other. Add a large square transparent chip on top. Save the area under the top chip. The underneath chips will have become transparent in the saved image.
- Design with rectangles. Start with a middle sized rectangle shape and a blank scene. Then in turn tap the modify, random, and add buttons to add about 20 chips to the scene. Try various plain background colours behind your design and add bars to frame it.
- Create a grayscale. Make a middle gray chip colour to start with (set the chip colour sliders to halfway). Then select a square chip shape and tap the darker or lighter buttons before adding another chip. Keep tapping and adding to see how many chip values you can distinguish.
- Card making. Create an image for a birthday card by adding lots of large chips in transparent style onto a white scene. Then frame the image with wide white bars and add a text message in the middle of your design.
- Circle part of a photo. Insert a photo from an album as a scene background image. Add a large white bordered chip with a clear fill and then move it over the part of the photo that you wish to emphasise.
- Make a vignette. Add a photo from an album to a scene. On top of the photo place a large circular chip, then save the area below the top chip. To obtain a blurred edge use an enlarged blurred chip as the top chip. You could also try outlining a blurred vignette in black.
- Multicoloured chip shape with internal blur. Start with a large chip. Tap the DT button to duplicate it, then swipe down (or tap ET) to edit the duplicate. Change the colour of the duplicate and blur it a medium amount. Tap Use edited to go back to the scene. Repeat these steps to make a third blurred shape and then superimpose the three chips before grouping them by copying and repasting.
- White scene for colouring. Start with a blank white or off-white scene background. In the designer choose outlined style, circular chip, white chip colour and an off-white designer background. Add chips to the scene, varying the size and shapes of the chips before adding each one. Add thin black bars and move them to the borders of the scene. Save and print the scene.
- Patterned background. Create a pattern chip and copy it. Insert it as a scene background using the insert from clipboard option. This needs to be done before you add other chips.
- Rough graph paper image. Set the chip shape to a hollow square, the chip size to small, and the designer background to white. Then make a regular pattern chip. Save and print the pattern chip to make graph paper.
- Make a parallelogram from a rectangle. Begin with a large elongated rectangle. Tap the ET button to begin editing and rotate the rectangle by less than 90 degrees. Then tap the squash button and squash the shape vertically. The result will be a parallelogram.
- Shaped photo. Add a photo to a blank scene. Swipe left to go to the doodle area and tap the TC button. Use the erase button to make an interesting shape out of the photo, then tap add to add it to the scene. Delete the original photo from the scene and swipe down to edit your shaped photo. Add a white outline, then a black one.
- Outlined transparent chip. Start with a dark transparent chip on a white scene. Keeping the same or similar dark colour tap the ET button. Choose Outline - chip colour special. The chip will remain transparent but have a thin outline.
- Faded photo background. Begin with a white or cream coloured scene and add a photo. Tap ET, grayscale the photo and increase its transparency. Back on the scene copy the edited photo. Then tap Action - Scene background - Insert image from clipboard.
- Multicoloured grain background. Begin with a blank scene and set a small chip shape in the designer. First add a random pattern chip with colour fill. Then change the chip colour and add another chip with clear fill. Change the chip colour again and add another pattern chip with clear fill. Group the pattern chips on the clipboard by copying Only the chips. Insert the group as a scene background.
- Gradient text with embossing. Add a large transparent text chip to a scene. Tap ET and add a random colour. Then use the Chip col fill button to add a gradient. Blur the result a little and then outline with black. (The extent of the embossing depends on the amount of blur).
- Making chips stand out from the background. Add a lot of shapes and dots to a scene using a single chip colour. Group the shapes by copying and repasting the group in shadowed style. Tap ET to edit the group and add a black outline a couple of times. This is most effective if you use a similar coloured grain background.
- Speech bubble. Using a single colour add several plain circles and ovals to a scene, along with a crescent chip and then group all the chips into a single bulbous shape. In the edit section change the colour of the group to white and outline it. Then add a transparent text chip onto the shape.
- Collection of coloured spheres. Start with a small circle shape. Tap ET and use the Random colour and Chip col fill options to vary the colour with a top to bottom gradient. Back on the scene tap DT and repeat the editing with the duplicated shape. When you have made a few spheres group them by copying and repasting the group.
- Scribble over text. Begin with large transparent text chip on a white scene. In the doodle area tap TC, set a fine line and tap erase. Scribble over the image. Then add it back to the scene. Change the effect by adding large coloured rectangular shapes behind the text.
- Randomness. First add a lot of dots to a scene and arrange them in a pleasing but seemingly random design. Save the scene. Then from the Action menu choose the Randomly shift all chips button. Resave the scene and compare the two saved scenes with each other.
- Framed image. Add a photo or a design from another app (eg GradientScene or ShapeScene) and insert it as a scene background. Add bars and corner chips to frame the design.
- Stylised animal. Pick a colour and using Plain style add suitable provided shapes to represent animal parts. Some shapes may need to be resized and squashed in the edit section. Group the parts by copying and repasting. Outline the result.
- Raindrops on a scene. Insert a photo as a scene background. Make a small shaded drop using a gradient and shadowed style. Copy the result to the doodle area. Then tap the ASDB button many times to add drops randomly over the photo.
- Shaded daisy. Draw a simple daisy shape in the doodle area or make a daisy out of provided shapes. (Or you could copy a readymade daisy shape from the DaisyScene app.) In the Edit section add a radial gradient using the Chip col fill option.
- Shaped head. Pick a flesh colour and draw a large oval shape in the doodle section. Add the oval to the scene and use the provided shapes to add eyes, nose and mouth. Group the result. Copy it back to the doodle section using the TC button and add hair, eyebrows, and eye details. Then tap the Add or ASDB buttons to add several copies of the head to the scene.
- Doodled silhouette. Use the doodle section to paint a silhouette with the help of the erase button. Add the silhouette to the scene and try adding a black outline. (The outline will fill in thin erased areas.} Go back to the doodle area to add details with a thin black line.
- Collection of stick figures. In the doodle area draw a stick figure, add it to the scene and outline it in the edit section. Draw several other stick figures and repeat, changing the size of some of them. Add a floor shape to the scene and arrange the stick figures so that they appear to interact with each other. Save the scene.
- Collection of decorated hats. Begin with a suitable plain coloured chip by doodling or using provided shapes. Using the TC button copy the chip into the doodle area and draw a decorative band. Add the result back to the scene. Repeat with different coloured hat shapes and bands. Arrange the hats you have made in a pleasant shop window design and save the scene.
- Flowers in a pot. Draw a simple group of flowers and leaves using the doodle section. Add your drawing to the scene and group with a flower pot or vase shape. Outline the result using the edit section.
- Tree scene. Use the doodle section to draw a simple tree. Use the ASDB button to add several small duplicates to the scene. Edit each duplicate to change its angle before arranging the trees on a suitable shadow shape. Group the result and repaste in plain style to thicken the forest.
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